Ck2 defensive pacts on or off. The defensive pact against me is quite the list. Ck2 defensive pacts on or off

 
 The defensive pact against me is quite the listCk2 defensive pacts on or off  Have fun facing almost all of Europe trying to get land from a shoddy Karling count

Defensive pacts can be. :(Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. This way there will still be a challenge, if your realm grows to fast, but you won't. EDIT: Figured it out. It was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. #1. Supernatural Events: On. If the subject of the pact attacks one of the members, others will join the war like allies. The base game is horrible im sorry to say and ck2+ makes it so much more fun but it is also severely limited. stawpdahates • 4 yr. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). On Windows, Alt + NumPad 2 + NumPad 1 enters a §. If the subject of the pact attacks one of the members, others will join the war like allies. That was attempted in CK2's defensive pacts which were really bad. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). First is wait for rebellions in lands you want. Spent whole day to play byzantine empire to restore rome with defensive pacts ON. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. The most powerful tool for this is arranged. They way defensive pacts worked was very different originally. Defensive pacts can be. Defensive pacts can be. Aggressive vassal AI makes it hard to limit your vassal's growth. If the subject of the pact attacks one of the members, others will join the war like allies. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . #2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Let's say there is a world defensive pact against you. The best compromise should be to disallow defensive pacts from firing for certain wars. My only saving grace is that he is yet to drag them into fighting me. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. ) It has been said that there is very little counter-play available. My tiny Irish county can call upon the great French army. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Try trade your lands for time. If the subject of the pact attacks one of the members, others will join the war like allies. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. Jump to latest Follow Reply. Next game though, that mechanic is being turned off in the rules. I would say CN forming is on par with Defensive Pacts. The option will be greyed out unless you have a valid reason to petition for diplomacy. 4. If the subject of the pact attacks one of the members, others will join the war like allies. I am not sure turning off defensive pacts is a minor feature in CK2. ago. I am sitting at 99-100% threat level. I have a question about CK2. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. Shattered retreat, which I always switch of, also. Army movement lock on for a small bit more strategy in your fights. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. If the subject of the pact attacks one of the members, others will join the war like allies. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. The fact that West African pagans are joining a war to help defend the Pope is just. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. It's most annoying when you're small though, and conquering individual counties one by one. Forum list Trending. Only really kings and emperors get big enough to generate enough threat to have them form. All you have to do is have a child. If it is off, your first major battle lost is your last. Defensive pacts can be. ago. Defensive pacts can be. Thassar Sep 13, 2017 @ 1:10pm. You can extract your save with any utility that can unpack zip files. So is it more fun to play with pacts on so larger. Mostly they seem to reduce the amount of War Score either side gets from battles. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. This is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. Launcher. Method One: Wait it Out. You can also hear me die. 29 level 1 · 3 yr. Defensive pacts on ck2 is unbalanced garbage and needs a rework really bad. . Put the edited game into your save games. when you start a game you can turn off defensive pacts in the game rules. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. Defensive pacts: off - While I like the abstract idea of defensive coalitions and they do have some historical basis (as far as I know), I feel that they flat out don't work with CK2's war system. Per page: 15 30 50. 19. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. Here is an example. [deleted] • 6 yr. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. Maybe you can lay off and wait for the threat to cool down, but there is a thorn in your side named Constantinople, right in the heart of your. Yes CK3 is queit easy game (it's don't even have hardmode unlike Hoi4 or Stellaris), for the sake of "wider audience", without doubt. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. Its goal is to slow down late game blobbing, but it often seems…Defensive pacts only have an effect for the defender. NDiplomacy. Defensive pacts can be. would also help with some random huge nomad joining against your war and moving their deathstack all the way across europe in one month. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war. Nice to keep on if you just want to bash a fantasy invasion of 200k, but. Defensive Pacts were meant to fight blobbing. How to get into a defensive pack?? bobdylan1234. Spent whole day to play byzantine empire to restore rome with defensive pacts ON. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. Here are the best CK2 mods, in no particular order: After The End Fan Fork. Removes Defensive Pacts as Threat decays 100% per month, max. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. How to get into a defensive pack?? bobdylan1234. Turkic Conquerors, Major Epidemics, Mongol Invasion, Gender Equality and Raiding all have historic settings. paradoxwikis. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). . I know they can be turned off but then there's literally no obstacle to endless expansion EU4: Social Mobility Stellaris: In the grim darkness of the far future there are only Hegemonic Imperialists. Business, Economics, and Finance. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. By winning the war, the Defensive pact disbands for a 1-2 days, and in that time you could declare against the byzantines. ago. Also I definitely keep border dispute. It takes a few seconds, a few precious seconds where no one is in a defensive pact against you despite your 50% threat level. Aggressive AI means vassals will expand your realm of their own accord. I don't think this has something to do with defensive pacts. First is wait for rebellions in lands you want. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. A Game of Thrones Mod. On macOS (US), ⌥Option + 6 enters. The first one would be Empressive, which seems to be impossible since i have already done it twice, the last time was on my Roman Empire run, without the achievement firing (achievements were active, i got others. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I looked in the wiki and I couldn't find anything about it. Yeah i can do that. Please explain your issue is in as much detail as possible. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. Dark days ahead. The defensive pacts are an ahistorical, ham-fisted way of trying to stop blobbing and the shattered retreat leads to an army fleeing from Russia to Germany because they were intercepted by a wandering horde. The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Can also turn off defensive pacts to make it much faster (like from 1 county to world conquest in about 200 years). CK2 had defensive pacts. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Subscribe to downloadNo Interreligious Defensive Pacts. His succession law is. I'm playing as Byzantium right now trying to form the Roman. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. See full list on ck2. Defensive pacts can be. . I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. However, rulers don't create defensive pacts the exact moment you gain 50% threat level. I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. Now I'm wondering if they would make the game more fun. Defensive pacts should be reworked to be more consistent. I would say CN forming is on par with Defensive Pacts. ++ indicates a range from +1. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. CryptoI liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I don't care particularly for the implementation, but turning them Off makes it too easy for players. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or. One takes the target territory, the other kills people who try to interfere. So is it more fun to play with pacts on so larger. Press J to jump to the feed. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Crusader Kings II. 5. Thanks :) comments sorted by Best Top New Controversial Q&A Add a Comment. If the subject of the pact attacks one of the members, others will join the war like allies. However I usually run into a point where I am…NDefines. Latest. . Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Diplomatic actions are accessed by right-clicking a character 's portrait. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. Removes Defensive Pacts as Threat decays 100% per month, max. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts: The was harder, and more challenging when you had to deal to half of the world against you just because. Business, Economics, and Finance. Same thing with Mongol invasion, Black Death, vassal republics etc. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. #4. . I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. would also help with some random huge nomad joining against your war and moving their deathstack all the way across. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…I hope vassals can form a defensive pact against another vassal who shares the same liege as them and is growing too powerful. . Defensive Pacts: On. CryptoBasically, I find the game to be really uninteresting once you get big enough to take on the entire world at the same time (via defensive pacts) and win. Monks and Mystics also has a chancellor job that increases. Apparently achievements don't get disabled when you turn pacts off. Like shattered retreat and the council. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. placing it in line with sunset invasion for practicality. Defensive pacts can be. Holding prisoners. Edit: Per the QA lead in this topic apparently neither turning off pacts or shattered retreats will disable achievements. Over 5% and the mutual. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. This is of course an entirely unreasonable formation chosen solely for density, I. 396K subscribers in the CrusaderKings community. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Not that they wouldn’t do that in CK2. Off, as with shattered retreat. I am not sure turning off defensive pacts is a minor feature in CK2. Sometimes it gets down to two or three rulers. I keep Shattered Retreat on. Rebellion leaders don’t join defensive pacts. There is this new mechanic - threat level and defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. HydroAC. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. Also, because your ally was the primary aggressor, only then can choose when to end the war. The actual save is all text and right below the player info at the top are the gamerules. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. Defensive pacts can be. So is it more fun to play with pacts on so larger. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. DeadMoroes Lesbian Xwedodah Empire • 6 yr. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Aggressive vassal AI makes it hard to limit your vassal's growth. Therefore, defensive pacts are not created until you actually win a war. Gender Equality: Default. Once you get there you're basically one step away from world conquest. That seems like a logical thing to do, and I kinda hoped it would be this way when Conclave was first announced. If the subject of the pact attacks one of the members, others will join the war like allies. First save your game without compressing the file. If the subject of the pact attacks one of the members, others will join the war like allies. Launcher. Which wars don't generate threat? 2. While I’m here I’m also going to repeat the changes 2. I honestly like defensive pacts. If you want the AI to form massive mongol empires etc. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I only use ck2+ cause it is so much more fun than the base game. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive pacts can be. Now I’m working on CK2 for the first time (besides a very brief stint pre-release!) and am charged with making sure new stuff fits together well and is fun. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hey everyone i've been playing a game of crusader kings 2 and it's gotten to the point where in game it's become a chore. So is it more fun to play with pacts on so larger. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as an example, but in CK2 you need only wait - that means it bogs down your game without bringing any excitement. It is one of the biggest hurdle to quick expansion and you can turn it off. I just forgot about them and never turned them back on. 4 Reconquista 1. Defensive Pacts On (both on and off are sort of ahistorical. Defensive pacts can be. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. A player in control of just India will have the largest army on the map by a huge margin. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. New CBs Off (when playing in India or Tibet as the permanent tributaries are too common there. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . Francia hasn't formed HRE and Karl has Middle and West Francia only. Defensive pacts can be. They will never sign one with you, but they always sign like 2 with the strongest AIs. Menu. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. But all Coalitions do is stop the powerful attacker from winning offensive wars - a job they don't even do very well. Defensive pacts can be. 2. stawpdahates • 4 yr. Crusader Kings is a historical grand strategy / RPG video game series for PC…Or (Not sure, needs testing) you could declare a war on one of the minor members of the pact, a small county conquest or something on a OPM, then swiftly win the war before the enemies can form up. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. To do this you need to incheck the little box near the save button before saving. Whenever I load/continue my game, I get a ton of notifications of people leaving the pact. Pacts –Non-Aggression, Alliance, Defensive. Oh you mean attack despite the pact. If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. Rich Childhood. Yes. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. Why are the Uyghurs in a coalition against me? Why is. Crypto Another tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. If the subject of the pact attacks one of the members, others will join the war like allies. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…No Defensive Pacts. then simply use the create_alliance effect/command with that saved scope as the target. Paradox Forum. Second is if the county (s) you want are small (up to their independent liege) just snipe them. Was watching a play through series and the guy was playing with them off. If the subject of the pact attacks one of the members, others will join the war like allies. Business, Economics, and Finance. I don't know how to move forward due to defensive pacts. Even the developers acknowledged that adding them to CK2 was a mistake. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. In Crusader Kings 2, pacts are vital and will affect many of your decisions. Threat levels often get quite high, depending on the size of the land you gained. Jump to latest Follow Reply. Phantom-Fireworks • 4 yr. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. Rebellion leaders don’t join defensive pacts. I am sitting at 99-100% threat level. He has two sons. Francia hasn't formed HRE and Karl has Middle and West Francia only. Yes. Defensive pacts can be. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I'm playing as Byzantium right now trying to form the Roman. Unlike in eu4 where they have a limit to where they can go due to borders, in ckii they can retreat to anywhere making it impossible to hunt them down. He has two sons. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 419K subscribers in the CrusaderKings community. Basically, Warmongering is amazing, but comes at the cost of religious unity. Crusader Kings II Wiki Active Wikis. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. (Often without the player able to find anyone to partner with.